![]() ![]() ![]() The flat itself is lovingly rendered, with many little details to look at, even if you can’t interact with all of them. To the point where I half-expected one of them to shoo me away for stealing their pumpkins or something. The characters, meanwhile, remind me of the blank-faced, eternally tortured villagers from Untitled Goose Game. The minimal gameplay, slow plodding of the characters, and even the main font reminded me heavily of KRZ, another narrative-based game that I really enjoyed. In fact, I was gobsmacked when I realised that they weren’t made by the same team. The style, in terms of gameplay and design, is pretty reminiscent of Kentucky Route Zero. Inspired By Untitled Goose Game/Kentucky Route Zero Spending a few hours living that out through Ao and Bo brought up feelings I had long forgotten. Not necessarily terror or excitement, just a blank, exhausting feeling of unknowing. What No Longer Home does really well is to capture that feeling of ‘flatness’ that I remember from early adulthood. Both characters walk around the flat and wonder: where did that time go? How did those incredible, formative years disappear so quickly? The startling and sometimes bleak reality of facing responsibilities, of leaving the university bubble, and moving on to whatever is next. It’s not a story with unexpected twists and turns or alternative endings: it’s just a retelling of that last night. You switch perspectives between Ao and Bo, two friends living out their last night in the flat together before leaving their university home (and each other) behind. Release Date: (Switch version) What Actually Happens In No Longer Home? No Longer Home – a Short but Sweet Game About Life on the Cusp of Adulthood ![]()
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